using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace MenuScreen
{
  
    public class setUp : Microsoft.Xna.Framework.GameComponent
    {
        Texture2D _texture;

        public setUp(Game game)
            : base(game)
        {
           
        }

      
        public override void Initialize()
        {       
            base.Initialize();
        }

        
        public override void Update(GameTime gameTime)
        {       
            base.Update(gameTime);
        }
    }
}
